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From DMI eBulletin - Viewpoints
After Peters made comments about how men couldn't really design effectively for women, I asked, "Couldn't designers, with their powers of observation and problem-solving skills, design for Aliens?" He replied, "No, design is personal. Somebody needs to get pissed-off about something before it gets fixed. The best design comes when someone recognizes a problem that personally affects them and sets out to fix it."
I've always felt you have to use the products you design, and the best improvements comes from overcoming everyday annoyances -- but what does that say about user-centered design? At one point I had a "You are not the user" sign taped to my monitor. I know very well designing for yourself leads to unusable products.
The answer is simple. I am a user, not the user. Using the product everyday reveals lots of tiny details about how the product can be better. But it will never lead to real innovation-- innovation comes from seeing a larger picture of needs that are unmet. Sometimes that is personal, such as in the case of a CEO hates something-- like Reed Hastings and late fees, but sometimes it's that a bit of ethnography has shown a whole market segment is suffering.
That's what Peters might be missing... design is essentially an empathic activity. One can truly get pissed off for others' suffering, just as one can get pissed off at one's own. You simply have to crank up the empathy and understanding via qualitative activities such as ethnography or usability (depending on if you wish to innovate or improve). Data is less relevant than caring, which is why five users are enough... if your designer team watches them suffer. It's not about mapping a curve of diminishing problem-finding-- it's about creating a team that demands an end to unhappiness in their customer base.
This was one of the best things I have run across in a while.
This really gets to the heart of design and the need for designers who care. There is not one thing I disagree with in this.
Thank you for sharing.
Posted by vanderwal at January 4, 2005 09:48 AMI've been using the word "empathy" a lot recently. It is the best word I know of that quickly explains the core of usability. This is a jolly good example.
Posted by John S. Rhodes at January 4, 2005 10:21 AMAbsolutely! Reminded me to re-read this Don Norman article/book chapter:
">http://www.jnd.org/TurnSignals/TS-WritingAsDesign.html
"The best design comes when someone recognizes a problem that personally affects them and sets out to fix it"
So if bloggers weren't vain enough to constantly look at their own sites, they wouldn't get redesign fever so often? Makes sense to me.
Posted by Adam Bramwell at January 4, 2005 06:16 PMIf you get frustrated when you
use your own software its probably not very good - but pleasing your
self is not enough. Good designers go beyond their own experience and
design for others as you point out.
What a thoughtful post! I've always thought of it in terms of
understanding and getting to know the user - and of course that's
empathy. It's not a term I would consider if you hadn't brought it up, and it fits perfectly.
thank you all! (comments retreived thanks to google cache.)