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Got an email today on something I haven't really thought about:
"do u have any thoughts or resources regarding the application of IA to game design? thanx petros"
First let me say I *heart* gamer/hacker spelling.
Second let me say: I'm so happy that greymatter allows comments so that I can pass this question on to you...
Come on, peanut gallery!
I have a (developing) blog on this very subject! Try: http://playable.manilasites.com and let me know what you think.
http://www.thinkgeek.com/stuff/things/31B2.html
http://www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/1217/$File/Grice.pdf
anyone want to come up with some Dogme-style rules for the web...???
How come then, that when faced with a website with a similar navigation to that found in games I'm stumped? Is it because our expectations of how we navigate on the web are different?
http://www.amazon.com/exec/obidos/ASIN/1558606009/qid%3D986511949/103-4315963-2159045
-Peter