Part One of the Needfinding/Ideation/MVP Creation Charette A startup must be in the business of disruptive innovation. Making a […]
Needfinding for Disruptive Innovation
For TinyLIpsum, with Love and Stories
I’ve been teaching storytelling for a couple of years now, and have discovered there is a particular shape that […]
Size Matters
Part of a series of essays for the Creative Founder class at CCA. Previously: What is a Market? […]
How to Make a Concept Model
Originally published in Boxes and Arrows May 6th, 2014. I realized recently I never published this here, on my […]
Picking a Market
In the Creative Founder, students are paired semi-randomly, and then spend a semester trying to get to product-market […]
What is a Market?
This is the first of a series of essays for my class, The Creative Founder. Follow our progress […]
The Three Jobs of Product Management
No matter how hard and long you work, there are only 24 hours in a day. If you […]
One Objective to Rule them All
@cwodtke Would you recommend that a company has only one top level objective? — Lukas Dryja (@nizm) August […]
Teaching Game Design in Non-Game Design Programs
This fall, I am teaching a class on game design, which prompted this post: A letter to my […]
In Defence of Childish Things: UX Week Talk
“When I became a man I put away childish things, including the fear of childishness and the desire […]