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it's all their faultAt Trader Joe's today the checkout woman told me that the California power crisis. "All those computers" she said.By the way, this will be my last blogger blog. No fooling. Going grey. Sorry Ev, I love your product and I love what you've done, but I need more power and control... and I'm not afraid to chmod if I have to. 3/31/2001 06:42:45 PM | link the rulesBeen thinking a lot about rules put forth by gurus. A woman recently put forth a post on the SIGIA list about how some higher-ups came back from a conference with a bag full of rules she was now expected to live by. They included:1. "3 goals of a site have to be identified to determine the direction
and voice for the site" 2. "There should only be a maximum of seven links on each page, more
than that and we lose the user. It's just too many choices." 3. "Users won't click on items they believe are advertisements. Banner
ads only work if they appear on the right side of the page." 4. "Users are trained to respond to "blue" or underlined items on a site
to get somewhere else. 5. "There is no need for a button and a text click through (to the same
page) on the same page."
Each of these "rules" is derived from a larger, smarter principal that someone has apparently determined is too complex for the idiots building websites.
Let's take a look: 1. "3 goals of a site have to be identified to determine the direction
and voice for the site" What are the business goals? (customer loyalty? investor excitement?) It's called requirements gathering, and no site should be built without it. New rule: Do requirements gathering before you start designing a site 2. "There should only be a maximum of seven links on each page, more
than that and we lose the user. It's just too many choices." A better way to look at this would be "not everything can be the most important thing on a page" A page has to have a visual hierarchy and organization to make sense. Which means somebody gets to have their stuff in the top left corner of the homepage, and someone gets be below the fold. It is important to understand user tolerance of information but people can take a lot more than one might suppose if it is designed well. And sites with only seven links often look empty (I've seen this in user testing) belying the wealth of content that lies below. New rule: Prioritize your page elements. Design a clear page hiearchy. 3. "Users won't click on items they believe are advertisements. Banner
ads only work if they appear on the right side of the page." It doesn't matter where you put the ads, if people think they are worthless
they won't click it. I found the eyetracking study very interesting--
it showed people's eyes were looking at banners. yet Neilsen's banner
blindness study showed people have no memory of seeing ads. To me that
suggests that some lovely tiny bit of people's brains is quickly taking
everything in, deciding what is valuable and trashing what isn't. What is quite more valuable is designing ads that show the value of whatever
is being offered and place them where they have meaning. So ads for a
credit card don't make much sense on a greeting card site, but ads for
flowers, chocolate, etc do. especially when placed at that important "susceptible
moment"-- you've just sent a card.. don't you want to send a present too? People don't want to be offered stuff they don't want. it's as simple as that. New rule: Make ads contextual and meaningful whenever possible 4. "Users are trained to respond to "blue" or underlined items on a
site to get somewhere else." They were. and then every site on the web changed the rules (except maybe
Jakob). They key principal here is "make a link look clickable" make it a different
color, make it a button, underline it-- do something to say "click me." I've been in a lot of tests recently where people used "Braille" to find
links-- they ran their mouse across the page and watched for the hand
to show up. Kinda of a cruel thing to force users to do, no? New rule: make links look clickable. Don't make non-links look like links 5. "There is no need for a button and a text click through (to the same
page) on the same page." I'm going with a flat "no" on this one: I think the real issue is "Should
you have multiple ways to get to the same page on the same page." In a
recent usability test of a large entertainment site, you could get to
each piece of content by clicking on the thumbnail, the headline or the
"click here" link that appeared after a short description. Some users
used the image, some the title and some the "click here" link. None of
them hesitated or were confused as to where to link-- I believe because
each found a link they recognized would work for them. I recently was shopping for a cd, and couldn't figure out how to purchase
it. There was no "buy now" button. However the price was linked to the
shopping cart. I didn't know that, and I started clicking randomly on
things until I managed to hit the price link. Bah. Why did I put up with this frustration? Honestly, it was the cheapest price on this particular cd. If it wasn't, I would have just bought it from Amazon. New rule: support different people's ways of doing things (support different mental models)
Hungry for more? IBM has a terrific article that goes after "the rules" of software design: Debunking the myths of UI design. 3/26/2001 08:21:28 AM | link |
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lemon tree in the neighbor's garden
I know there is a metaphor here, but why would I do that to a bunch of perfectly good lemons? 3/25/2001 10:34:20 AM | link walk like a librarianWebsite indexing3/25/2001 07:13:05 AM | link what makes a link a link?The experts state links should be blue and underlined. However, they don't realize they are too late to try to enforce this: more websites have flaunted the convention of blue underlines than have respected it, and now users basically are in a constant state of not knowing what is a link and what is not. The situationis not hopeless, though.Because almost all major commercial sites flaunt the blue underlined
rule, anything underlined or in a different color in a body of
black text will be suspected to be a link. There are other conventions
that have slowly arisen, mostly due to website designers tendency to copy
anything successful (before you write me to tell me I'm a jerk for saying
this: a. yes, I know it's your boss who makes you do it and b. good artists
borrow, great artists steal.) Some of these successful new conventions include:
know of more? write me links@eleganthack.com It's time usability folks realize that the result of designers constantly flouting the blue underline convention is that users have adapted. There are now a lot of ways to make a link look like a link, letting users know what to click on. It's time designers realize that because that there are so many ways to make a link look like a link, they should start using them. Your palette is big enough now, quit messing with people's heads. (except, of course, in the service of art) Links Want To Be Links
is an article that is both insightful and bizarre. It pushes the idea
that links should be typically blue and always underlined, and image borders
must be left on (I've never seen anyone who used the web post-lynx who cared if images
had borders or not. In fact, a typical surfer clicks all images, so you
might as well link them all). The article gets truely weird when the author suggests that different
kinds of links should be in different typefaces. I started to consider
buying the The
Non-Designer's Design Book for the author of the article, Jukka Korpela.
He uses so many colors, font sizes and font faces throughout the article,
I found it extremely difficult to read, and even though I knew his philosophy
was underlines=links, I couldn't help but run my mouse over the green
and blue words he colored for emphasis. (Is the bold tag broken? or if
he's that old school, how about the em tag...) I felt like I was reading a 5th grade girl's letter, full of i's topped with hearts, items underlined three times and six exclaimation points at the end of each sentence. Really!!!!! 3/25/2001 07:06:45 AM | link R E S P E C THey Otwell responds to the Learning From The Sims article that opens with a slam at IA.We were discussing this at the IA Cocktail hour. Turns out an IA had
written to her and discovered the author had had a bad experience with
a certain "east coast firm" that left her with a bad taste of IA in her
mouth. I've heard other stories about these people who have terrorized
clients and designers with their auteur behavior. They are giving IA's
a bad name as bullies who push others around with their jargon and attitude.
I'm sorry to say we occasionally see this in certain west coast firms
also... You know who you are. Cut it out. 1. The client knows their business. Really. You didn't go to business
school. You didn't spend x years studying hardware or book auctions or
teen clothes buying habits. You may have spent a week in discovery doing
so, but your client probably still knows more. Listen to them closely.
Respect their opinions. If you disagree, instead of fighting try listening
and asking questions. 2. The designers know their business. They went to design school. They
came to the company and have probably lived through a few redesigns. Again,
listen to what they are saying. They may know why you "just can't use
a dropdown menu there". Collaborate. If designers understand how choices
were made in your architecture, they will reflect that in their designs.
If they don't, they'll do as they see fit-- as they should. 3. You know your business. You have no need to show off by using a web
of complex words. If a client doesn't know what a heuristic is, go ahead
and call it an expert review. Don't say, "we're going to do a cognitive
walk through" say "we're going to walk through each part of your site
and write down any problems we think visitors to your site will have."
Same for wireframes, taxonomy, conceptual model... 4. Educate, don't dictate. Never say "that's how it has to be," take the time to explain how you came to your decision. If you dictate, what happens when you leave the project? The client is left with a bunch of mysterious documents they never really understood. I've heard a lot of IA's pondering why client x never used their solution for this or that... there are probably a lot of reasons for that, but I'll bet one is they never really understood why the solution the architect came up was a good one. 3/24/2001 06:54:22 AM | link variationsI love variations on a theme. On musicmatch I set up 6 covers of the song "there she goes" to play in a row, enjoying the different interpretations The mood of the song was tinted in one cover by reluctance created by the rough grumble in its singer's voice. Then the next cover reverbarated with joyful elation, shaped by its youthful singer's clear tone. Same song, radically different meanings.So it isn't a surprise I delighted in finding exercises in style 3/21/2001 09:22:43 PM | link brand and youIA and Brand are not enemies, they should be in bed together. David Aaker's terrific book, Building Strong Brands points to the simple fact that your brand is hurt or helped by the user's experience with your product (this should be a duh.) His chapter on Saturn starts out "THE MISSION: A WORLD-CLASS PRODUCT" not, "advertise on major networks or yahoo", not "get the best ad agencies to make commercials", but rather "build the best user experience" and *then* sell it.IA can be driven by brand. In early discovery sessions, the IA should
be understanding the desired marketing message -- is it simple? sophisticated?
easy? classy?-- and then designing systems that reinforce these brand
qualities... reveal a million features to reinforce "powerful" or hide
them to reinforce "simple" for example. Just as much as any graphic designer,
the IA will help or hurt the brand. This means IA's need to go talk to the VP of marketing (or CEO, or...), and the VP needs to talk to them. In the past the two groups may have eyed each other with suspicion, but it's time to put those differences aside and concentrating on crafting the next Saturn. 3/21/2001 10:21:38 AM | link ha!THE COURSE This is a completely empty website."It is not cool. In 6 easy steps, we will make it cool. In fact, after this course, we guarantee success in the underground design scene." 3/21/2001 09:10:11 AM | link i saw the news today, oh boyAnother article on the sad passing of Argus: Information world mourns passing of Argus3/18/2001 10:07:23 AM | link friday afternoon at IQHQ
Had a few IA's over for lunch today at Carbon
IQ: shown here are Andi of metrius
and Eric of musicbank. We talked
market health, age verification issues, selling usability, wireframes and
collaborative work parctices... oh, the usual.
Can you guess what Andi's decribing here?
3/16/2001 07:42:15 PM | link don't make me thinkSo I sat, staring at this screen, trying to figure out where to click to get information on Health Care plans for small companies.![]() click to see larger image is this really such an incredibly beautiful design that they couldn't risk ruining it by adding more information so I'd know what was a link and where it might take me? So where do I click to learn about possible plans? In the big gray box that tells me they provide health insurance?
This is a classic example of a page for investors and the CEO, as opposed to their actual customers. Is that a good idea? compare that to Pacificare You can complain that it's ugly if you want, but I do have a pretty clear idea where to click. 3/15/2001 12:15:28 PM | link i guess they don't insure catsWhile requesting info from United Healthcare, got this message![]() They do have a disturbing propensity toward poetry, not someting I'm
looking for in a health care provider. Though this one's entertaining...
You have couch potatoes and tri-athletes. One size fits all won't work for you. who's up for a nice steaming bowl of tri-athlete stew? 3/15/2001 11:09:39 AM | link IQHQWe went wireless. Airport for the macs, and an Orinoco card for me, the lone PC holdout. But it's all working beautifully. Here you see Noel reaping the benefits on a beautiful March afternoon out on the Carbon IQ Headquarters patio.![]() yes, that is a lemon tree in the background. sigh. 3/14/2001 10:45:25 PM | link the golden fleeceToday Lou Rosenfeld and Peter Morville sent out a message stating that Argus is closing their doors.
When I was a html hack in the old egreetings days, I came across their Web Review articles. I remember being delighted by the information within, and printing them all out and putting them in a blue binder (I can see it from here, sticking out of my bookshelf.) I have referred to that binder again and again throughout my career.
Argus was IA to me. I remember being crushed when I heard that they only hired folks with a masters degree or higher, thinking that ended my chance of working for them. When Egreetings needed a company to help rearchitect their catalog, I fought long and hard to bring them on. They hired them, but I had just quit, ready for a change. I nearly changed my mind in hopes of working with them. I didn't realize that chance wouldn't come again. I did have the pleasure of meeting Chris Farnum, a brilliant IA who was coming onto the project as I faded into the sunset. But I was again elated when Lou Rosenfeld invited me to join a group of IA's for dinner in Boston at the first ASIS summit. I was so nervous, so sure I would say something foolish.... But somehow everything went smoothly, and I was so pleased that Lou was friendly and down-to-earth as well as smart and funny. At the ACIA convention in La Jolla, I met Samantha Bailey-- another witty insightful nice argonaut. I also got to meet Keith Instone, whom I'd admired for his work on usableweb.com forever. I was nerveous and I thought he was teasing me a little, until he gave me a goofy grin that put me at ease. I was beginning to wonder what was in the Ann Arbor water-- not a mean Argonaut in the crowd. When I finally met Peter Morville at this year's ASIS summit in San Francisco, I knew someone was doing genetic experiments in Michigan.... too much goodness for one small town in the midwest. When Lou asked to interview me for ACIA, it was the biggest thrill of my career. I knew I was doing something right-- Argus noticed me. So yes, I'm very sad. Still, it's important to keep perspective. It's not the end of the world. No one died. We still have Peter and Lou and Sam and Keith and Chris and the rest of the argonauts. The quest for the golden fleece is ended, but the heros are still around. So while I am sad, I still have hope of working with these fine folks. I still look forward to the next book, the next Strange Connection, the next conference where Peter reminds us to slow down, Lou suggests we keep innovating... Argus is still IA to me. But now I look forward to the next quest!
addendum: Peter Morville writes
3/13/2001 07:25:37 PM | link and then tracy said![]() "dot.com and gone." 3/11/2001 07:13:37 PM | link real badI can't believe no one calls RealPlayer on what has got to be the worst user experience in registration ever. Do you want mail? do you? are you sure? you must want some mail. are you sure?Of course their lowest trick is this one: looking at this, you'd hit next, wouldn't you? Better scroll first... ![]() Yes, they actually don't precheck any boxes in the visible screen, then they precheck all the boxes below the fold. Jesse and I have chattted about immoral IA before and couldn't come up
with an obvious example-- until now. it ain't right.
addendum: Marc writes
"Are you SURE you don't want this informative flyer? Are you SURE?
Well, too bad, you have to take it, because I didn't GIVE YOU THE OPTION
not to!" 3/9/2001 06:51:59 AM | link the question that got cutin the interests in not having the interview with ACIA grow too long and out of control, we ended up cutting this last goofy question. Consider it special "outtake" for the devoted (or bored...)Lou: OK, to wrap up, you wanted me to ask you: what is the connection
between IA, poetry, Deconstructionism and cooking? I’m dying to know the
answer! Christina: Attention. To do information architecture, to write good poetry
or to read it, to engage in deconstructionist philosophy or cook anything
tasty you must pay absolute attention to the thing you are working at,
and consider with your entire mind. You must take it apart and reconstruct
it with a certain understanding. If you want to be a better IA, I recommend you study all these things.
Take a good poetry class, preferably one that teaches modernism through
the New York school. Frank O’hara’s Lunch
Poems were poetry written at lunch, and perfect for reading at your
lunch break. What could be more user-centered than to write a poem to
perfectly match a moment in the reader’s day! Study deconstructionism I do recommend Derrida’s
essay on Différance, and Foucault’s The Order of Things (it may destroy
your ability to take pleasure in writing for awhile, but it’s worth it.)
At least read some deconstructist-influenced fiction, such as If
on a Winters Night a Traveler or The
Mezzanine. These works reveal that the structure can be as important
as the content it holds to effectively convey an idea. Finally, cook difficult recipes from good cookbooks. You’ll definitely
get an appreciation for the fine art of instructions. At the very least,
you’ll eat better! 3/5/2001 07:13:24 AM | link what does it takewhat do you suppose you have to do to your soul to write copy like this?We align your systems and business strategies to develop high performance, effective solutions that compliment your business plan.no wonder users don't read. would you, if this was offered to you? 3/5/2001 06:42:26 AM | link hmmVincent points at The Journal of information architecture3/5/2001 02:32:13 AM | link |
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