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Who am I?
My name is Christina Wodtke. It's pronounced wood-key.
I'm an information architect.
This is what I've read, and this is what I've been listening to. and this is what I want next...

christina

 

What's a Weblog?
A weblog is a semi-daily record of thoughts passing through the writer's head.
In my case, I'm trying to keep it to ponderings on IA.

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archive of entries

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If you enjoy the blog, you might like gleanings. It's my semi-daily collection of nifty stuff I find on the web. Check out the archives for a taste.

 

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Noel got a puppy. That means Carbon IQ got a puppy. One more way to get more joy into our daily lives.

 

powered by greymatter

 

Wednesday, July 25, 2001


patterns in the web

Web Design Patterns is terrific project. Eric is collecting common design conventions such as breadcrumbs and sitemaps. I look forward to seeing it grow. A suggestion: how about linking to other sites that expound on the parrerns-- such as linking the shopping cart page to dack's best practices essay?

 

Tuesday, July 24, 2001


don't panic

trying to add a spellcheck (yes, i know I need it most of all) so some things may not work for a bit)



Lou's Venn

from LouisRosenfeld.com

"I see information architecture as the intersection of three areas (imagine yet another three-circled Venn diagram):
users: (who they are, what their information-seeking behaviors and needs are)
content: (volume, formats, metadata, structure, organization)
context: (business model, business value, politics, culture, resources and resource constraints) "


 

Friday, July 20, 2001


IA and USABILITY

The latest interview in ACIA with Seth Gordon is full of nuggets of knowledge.

On IA:

"As the web consulting industry started to take shape, firms tried to create proprietary approaches that would separate them from the competition by giving the perception of a more disciplined and scientific focus on the work. It seems that just about all of the approaches were similar except for a few nuances or catchy acronyms. I've been in Thailand for a few weeks, and there is a common expression that I think perfectly fits some of the formalized IA approaches. "Same, Same but different.""

On Usability:

"In a misguided effort to measure the effectiveness of an architecture, many researchers assess variables such as time on task (how long it takes a user to complete a given task) and error rate and recovery (the number of errors and how users recover). While these may be relevant in certain situations, like diffusing bombs or responding to 911 calls, I think they can be misleading when trying to measure the average user's experience on the Internet."

He goes on to recomend two other metrics that we've also been using at CIQ, frustration and misguided confidence (which he calls "Confidence of Accuracy"). Check it out!


 

Thursday, July 19, 2001


who's your daddy?

theyrule0001 is an amazing use of design to reveal the few people who hold sway over our lives. As IA's and as humans, this is well worth spendig time with.

thanks, Matt for pointing me to it.

 

Wednesday, July 18, 2001


survey time

Got a "messaging and branding" survey in the mail. The following are some of the questions and some of my answers.

"Please read the following product description in order to complete the final section of the survey.

'CompanyName is an online tool that enables companies to analyze purchase decisions drivers of startups by service area, geography and buyer characteristics. Using this powerful Web-based tool, companies can generate both standard and customized research reports from proprietary data. This information will help them gain a better understanding about the high-growth venture marketplace.'

Do you feel you have a clear understanding of what the product does?

no

What if anything do you like the MOST about the product?

I know you are a product for companies rather than human beings. Perhaps a comapany for VC? Anyhow I know to stay away.

What if anything do you like the LEAST about the product?

I'm still wondering what kind of companies? What kind of services? It seems like snake oil to me. Why do you think this phrase is okay: "to analyze purchase decisions drivers of startups."

What the sam-hill is a 'purchase decisions driver'? Why don't you just say "helps companies make informed decisions when purchasing?"

Go explain what you do to your mom. When she understands you're ready.

addendum: there is an amazing comment by tony burgess on this post taking me to task-- and he's right on. read it!

 

Tuesday, July 17, 2001


shall we start this again?

Wandering the web I came accross an old essay, Web Woes

"My erstwhile students found themselves doing more and more static, formulaic stuff and being less and less happy. If Jacob Nielsen had his way they'd be doing nothing that resembled design and a lot of clients are listening to what Nielsen has to say. Is mundane and pedestrian work under the flag of "usability" the future of the web?"

I thought this essay was going be another "bash-Jakob Nieson" "flash-intros allow us to express ourselves as artists" piece. But no. It starts out bemoaning the conformity of websites, and points out designers have found themselves marginalized. "Graphic designers often find themselves in the role of visual dishwashers for the Information Architect chefs" He goes on to challenge designers to rediscover and reinvent the medium.

And in the end, Gunnar asks some great questions about the future of design online. I highly recommend people read this article, and see if they can come up with answers to some of his questions:

"If one can't fall back on the joy of the object because the point is another’s experience, what does that do to our joy in the process? Does all of this require a new kind of designer? How do we make sure that doesn't mean a designer in name only? Does doing meta design--designing what will happen when a database meets a unique request generating a different (and unpredictable) "object" 250,000 times a day--require a different mind than that of a graphic designer?"

If you're not a designer, it doesn't hurt to put yourself in their shoes. In these changing market conditions and with technological change never slowing those shoes may soon be yours.



go nathan

I've never before visited the Nathan: Me section of nathan.com, but I'm glad I finally did.

"The development of all experiences must create solutions to problems of information creation, interaction, and, of course, sensorial media (the visual, audible, tactile, and other sensory displays that form the solution that people experience. Issues of understanding and meaning (information) and usability and appropriateness (interaction) are cerebral solutions that are only expressible with very sensory components. However, the real problems--and the most interesting solutions--lie in these cognitive processes and not in the beauty of the finished experience. This isn't so say that beautiful experiences aren't important, but beauty without purpose is, ultimately, meaningless."



a model experience?

The latest issue of GAIN has Hugh Dubberly's Model of brand experience in a great article that i can't link to because it's in a special JS window in flash. Go to GAIN, find your way, it'll be fine. The brand area also included razorfish's model of brand and a few more Dubberly models. V. nifty.

 

Monday, July 16, 2001


RIP again

HannaHodge has closed their doors. They left a very moving goodbye on their homepage

excerpt -- emphasis mine

"We believe that the industry has made great strides over the last two to three years and that many experienced individuals and teams of experts have emerged in the professional services area that are more than capable of filling the needs of this industry. Now is an appropriate time for us to apply our skills, experience and determination to new areas where we can have the most impact in the fight to humanize technology."

Goodbye HannaHodge.

But never goodbye to the good fight.

 

Friday, July 13, 2001


questions, questions

Interesting article in Design Matters What's in a name? (and I'm not just saying that because I partipated)

"Are there two information architectures? One influenced by presentation and one influenced by structure? Is the presentation-based IA better served by the name "information design?" Does the medium really matter? Is print IA/ID different from web-based IA/ID in meaningful ways?"


 

Wednesday, July 11, 2001


holding the vision

from Accept responsibility to make your online project work

"Business managers can make online projects by accepting the responsibility for their design - or court disaster by letting technologists shape them."

This is an intriguing look at what happens to a project from conception to reality. The trouble comes when the project is handed over to implementers. "...they hire people and firms who have built software and systems. 'Those people and firms have their own interests', Thomas points out, 'and those interests won't necessarily align with the aims of your outfit. The outsiders want to bolster their list of stated achievements - their CVs, their corporate brag sheets. The individual developers want to work with bleeding-edge technology. The more pragmatic firms want to re-apply previous solutions.'"

As Sartre said, "hell is other people"

Guess what the recommended cure is? Something remarkably similar to an aspect of IA-- interaction design. The article recommends that managers "define in precise detail what users of the system can do - a tough, confronting task which takes place before a single line of code is written, and which requires managers with at least a small measure of technical savvy and a great deal of determination."

The article's key failing is not recognizing that business folks are no more trained to design a humane system than engineers. There are three part of success... what is technologically feasible, what is business necessary and what is user desirable/acceptable. Pay too much attention to one of elements, and the project's likelihood of failing shoots through the roof.


 

Tuesday, July 10, 2001


free book

Part project management, part IA and part usability,The Visual Learner's Guide to Managing Web Projects in a nice simple intro to the real secret of successful web sites: plan it before you build it.

Guess what-- it's free.

Download the PDF and go kill a few trees on the company dime-- you'll earn it back for them with what you learn. Hey! be sure to check out page 55. #'s!



broken, then fixed

Everything broke this morning, due to a stupid server problem (looong story) but the blog should be able to take comments again. gleanings was untouched. the only casualty is the redesign log, which will probably stay broken for awhile, as I've got a ton to do this week. As soon as i can stick my nose down in the perl, i will. If you see any weirdnesses, please don't hesitate to write me.

Return to your regularly scheduled conversation...

 

Friday, July 6, 2001


AI

Haven't seen AI? Here's a hint: when things freeze over, leave the theater. You'll be happier.

Seen it? Join the bitch-fest here: unHip: 07/03/2001: "A.I.: Entirely Artificial, Low Intelligence"

And IA? (which is AI spelled backwards)

Well, let's just say AI's an interesting object lesson on what happens when you have two cheifs (even if one dies in the middle of the project). I suspect Spielberg was haunted by a ghost looking over his shoulder and dilluted his own --albeit cheesy-- skills. I believe deeply in collaborative processes, but I also believe that every project artisitc or otherwise-- needs a visionary to drive it forward and keep it cohesive, be it producer, director, CEO... IA?

addendum Karl Fast sent me this intriguing article on the non-making of AI. An interesting look at how movies end up the way they do.
The Masterpiece a Master Couldn't Get Right



minimicromaybe

The Case for Micropayments
Jakob's first promoted micropayments in '98.

Will P2P finally make them happen? Clay Shirky doesn't think so.
The Case Against Micropayments
"Micropayment systems have not failed because of poor implementation; they have failed because they are a bad idea. Furthermore, since their weakness is systemic, they will continue to fail in the future."

and Scott McCloud thinks they will

What do you think?



What's the difference between D&D, storyfuck, Cluetrain and Fray?

Captain Cursor is talking about reawakening his youthful passion for D&D, which got me thinking about collaborative storytelling...

It's a long post, read it here.




 

Tuesday, July 3, 2001


my partners

See Noel explain why Herman Miller gets it and why Gabe's butt is worth $700.



no, that's not it...

from the article Alan Cooper of Cooper Interaction Design sees planning as key to downstream dividends

"It's inevitable that there will rise up in programming a separate but equal profession known as interaction design. These people will act as the bridge between business viability and technical capability. They will act like architects. "

hmm.. I could swear there was a title kinda like this.

 

Monday, July 2, 2001


brand :: my brand now encompasses the use of the double colon and no capitalization. chic!

So I was at this party on saturday talking with a friend, and I guess one shouldn't drink champagne after four hours of robbery-nightmare sleep, because he and I started accosting people demanding they describe brand in one sentence. Boy, if you've ever been stared at before--

Anyhow, we got some seriously vague answers, such as "the emotion something makes you feel" and some long ones that damaged brain cells prevent me from recalling.

We felt pretty sassy having come up with the two word definition "broadcasted personification."

rebecca mailed me hers the next day, clearly still tramatized.

"brand (noun) = promised user experience. always superceded by actual user experience.

branding (verb) is the thing that
a) creates the promise of a particular experience and
b) triggers the brand's emergence from the subconscious to the conscious."

and matt sent me

"'Brand : the first sentence someone says when the company is mentioned in conversation.' As in "AutoNetwork - don't buy there, those bastards screwed me over'. "

your turn!

 

Sunday, July 1, 2001


jargoneering

Both Nielsen Norman Group and Cooper list "visioneering" as a service. Does Disney know about that?

"Visioneering is a systematic approach to creatively develop directions for future Web services and designs. "

"Visioneering
Whether you want to know how people will apply your technology, or what technology you need to develop to achieve customer goals, Cooper's Visioneering services help you plan for future opportunities."



putting the hack back in eleganthack

I get a fair amount of mail from my cute little feedback forms, and every so often there are some odd ones.

"is there a way to find out the ip address of a machine whose user u are chatting with in a website?"

"hello,
I´m looking for gsm-sim-hacksn i wants to hack me in my own things so i will have money for my mobile with my cardwriter . i can do my sim-card in my writer thani must have a write software for the sim- card . please can you look for my software look you are a profesor and i´m a boy (12) from germaniso it must be a software it makes money to my card . i must do :
so i must make the small sim card in the big kart.
so please help me !!! "

Because I am not a hacker (nor a professor!) I can't help these poor souls. If you would like to post the answers to their questions as a comment, I'll happily email them and tell them to take a gander.

for those who haven't figured it out:

I am an Information Architect and User Researcher. I can barely edit Perl to change the background color of greymatter, much less hack anything. When it comes to hacks, I have more in common with Raymond Chandler than Kevin Mitnick.

I can even capitalize if the situation calls for it.

Try astalavista...

archive of entries

November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
march 2001
february 2001
january 2001
december 2000
november 2000
october 2000
september 2000
august 2000
july 2000
june 2000
may 2000
april 2000


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