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What is Gleanings?

Gleanings is a newsletter full of stuff I find online and on the various mailing lists I'm on. It will not be prettily formatted (plain text only), it will have a lot of bay-area specific stuff in it (such as interesting bay-chi meeting announcements), it will not come out at regular intervals (could be daily, could be weekly, could experience long unexplained periods of silence...) there will be no ads in it, and at no point will it stay on topic.

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this search is limited ot only gleanigns, and only searches post-greymatter entries. try the front page for a site-wide search. and no whining! yr lucky i got a search up at all... heck, I'm lucky if I can find my behind with both hands. sigh.

 

the gleaned

tomalak's realm
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dack
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emdezine
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george
k10k
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little.yellow.different
little green footballs
metagrrl
noah grey
rebecca's pocket
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splorp
37signals
waferbaby
wholelottanothing.org
zeldman
hey otwell
nublog: content
digital web
evolt
o'reilly
publish
useit.com
webmonkey
webreference.com
webword

plus several private lists and more I can't think of right now...

 

 

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From: Gleanings
To: blogites
Subject: Gleanings: blogtastic

OPENING THANG

Kevin writes
"And I still haven't a clue what the hell blog is or was--other than some
strange word you use in your Gleanings that I never hear anywhere else."

A blog is a web log-- a daily essay/journal, short or long kept online. Peter Merholz coined the term, and Peterme.com is still one of hte better known ones. The view some best blogs, check out the bloggies nomination page
http://www.fairvue.com/?feature=awards2001

Blogger is a terrific website that provide the service to make blogging easier. Even though I can handcode html without blinking, blogger is what allowed me to keep my journal of IA http://eleganthack.com/blog/index.html going on a regular basis painlessly. Mike's blog, http://www.biggerhand.com points out a way to keep blogger alive and healthy.

USABILITY MATTERS

*Rolf Molich's Comparative Usability Evaluation (CUE) research.
In Rolf's study 9 usability evaluation teams [7 industry & 2 grad student
teams] found over 300 problems all testing hotmail.com, and there was very
little overlap

http://www.dialogdesign.dk/cue.html

DESIGN MATTERS

watching logo trends
http://www.haughey.com/?2000_12_01_archive.html#1677511
http://www.splorp.com/blog/archive/2000_12_01_archive.html#1706266

NEWS

Forbes: A Net Uncertain.
This week, the world's leading figures in technology, business and politics
are meeting at the Davos conference in Davos, Switzerland to discuss the
future of the Internet. One question: How the hell would they know?
http://www.forbes.com/2001/02/01/0201malone.html

Discover: A Love Song For Napster.
Jaron Lanier. Whatever happens, the legal decisions surrounding Napster are
important for reasons that transcend the music business and extend to our
basic concepts of what it means to be free in a democracy. I believe the
anti-Napster forces have failed to foresee dangerous implications of their
course of action.
http://www.discover.com/feb_01/gthere.html?article=featnapster.html

more news on http://www.tomalak.org

You're fired. Now shut up.
http://news.cnet.com/news/0-1007-200-4688511.html
Amazon Backpedals on Trash-Talking Clause

APROPOS OF NOTHING

The original cartoon lampooning last year's infamous battle between Napster and Metallica
http://www.ifilm.com/ifilm/skeletons/film_detail/0,1263,845666,00.html

another time waster
religion test.
http://www.selectsmart.com/RELIGION/


posted by Christina Wodtke 2/2/2001 11:07:58 AM

From: Gleanings
To: onlookers
Subject: Gleanings: How much would you pay for immortality?

OPENING THANG

xplane.com/xblog points to this article

*Home Page Essentials
http://www.ewriteonline.com/newsletter/issue4R.html
"We've noticed a disturbing trend in home page design -- information
overload. Web designers and developers seem to have resolved the 'to click
or to scroll?' controversy by loading everything onto the home page. 'More and more and more is better,' they seem to be saying."

Hey! I'm pretty sure the designers are not doing this by choice. If I remember from my product days, there are quite a few pressures put upon the homepage by every single department in the dotcom. Every designer I've ever known has wanted massive amounts of white space.

IA MATTERS

*Somebody set peter morville's pants on fire.

Strange Connections: An Information Architect's Manifesto
Information architects of the world unite!
The environment has changed. Now, so must we!
http://argus-acia.com/strange_connections/current_article.html

*and this may set yours on fire
IAsk
Learn about the age, salary, travel, experience, and benefit packages of your fellow information architects.
http://argus-acia.com/iask/survey010124.html

*Information architecture, brand and content sites
http://www.blackbeltjones.com/presentations/UCL/
"Gave this presentation to undergraduate information systems management
students at University College London today. I actually wrote it for the
journalism students at Cardiff University, where I'm presenting it next
week -- so it's pretty wide ranging and general, but it goes over the
development process of BBC News in detail, plus some other stuff as an
intro to user-centered design principles. Oh... btw, it's 6.3 meg... sorry!
;-)" from www.xblog.com

USABILITY MATTERS

*Maximizing Windows
by Bruce Tognazzini
http://www.asktog.com/columns/000maxscrnsPrintable.html

*Wireless Phone Usability Study
The study is available for free download from www.usableproducts.com. Note:
registration is required.

*Another great post from Don Norman. This one on statistical validity
http://www.acm.org/archives/wa.cgi?A2=ind0101e&L=chi-web&F=&S=&P=4013

*Content: Don't Make Me Think! by Steve Krug
Chris Farnum explains why you should buy this Web Usability book for your boss.
http://argus-acia.com/content/current_content.html

DESIGN MATTERS

http://www.famewhore.com/

NEWS & COMMENTARY

*Internet World: New Economy Is Down but Not Out.
Jakob Nielsen. The previous two years, presentations by Internet companies had
the old-timers quaking in their boots, so this year many speakers clearly
enjoyed the downturn in the new economy. Even so, most executives seemed to
have realized the importance of the Internet.
http://www.internetworld.com/news/archive/01302001d.jsp

*Inside: How the Net Could Nuke TV: Video File-Sharing.
Tom Watson and Jason Chervokas. If you believe the runaway success of
Napster's peer-to-peer business has fundamentally altered the media landscape,
then the next big quake logically will be in television. Just as Aimster, so
may a similar combination of software, hardware, and bandwidth change the way
we watch television.
http://www.inside.com/jcs/Story?article_id=21241&pod_id=13

APROPOS OF NOTHING

*I received a charming note from a reader in the Philippines explaining he could not possibly make Anton's show, but he still wanted to hear the song.

http://www.eleganthack.com/blog/tune look for Christina Box.mp3

Correspondence went like this:

> Indeed, I enjoyed the song. Is it really your song?

Anton and I both lived in Sacramento some years ago. We used to wander from
coffee house to coffee house, talking philosophy and drawing cubist caricatures
on coffee stained napkins (that's how the mythology goes, anyhow.) One day
we made an immortality pact; I'd do a painting of him and buy him a carrows
pyramid breakfast, in exchange for a song written for me (production of a
song takes longer, that's why I threw in the breakfast. 2.99 for two eggs,
bacon and two pancakes, if I remember correctly).

He mistook my comment that it didn't really have to be about me to mean it
*shouldn't* be about me, which is how he got this odd surrealist concoction.
It's not my favorite song by Anton, but it is most certainly written for me.
posted by Christina Wodtke 1/31/2001 08:30:30 AM

From: Gleanings
To: scanners
Subject: Gleanings: now with 30% more words!

***OPENING THANG

*This is another rather wordy gleanings-- I've been pondering how to make it more digestible. Any thoughts, short of going with an html format? I'm trying out asterisks today. and why not? whynot@eleganthack.com

*Meanwhile, those clever lads over at xplane.com have created a wonderful graphic explaining when to use flash and when to use a gif. Bless them for not engaging in the holy war.
http://xplane.com/projects/flashvsgif/

***USABILITY MATTERS

*Tog resurrects the butterfly ballot.
The Butterfly Ballot: Anatomy of a Disaster
http://www.asktog.com/columns/042ButterflyBallot.html

***IA MATTERS

You will have to go to the library to read this article, boyos. John Shiple points at this

"Cohen, Laura B. "Yahoo! and the Abdication of Judgment" [14]American
Libraries 32(1) (January 2001): 60-62. - In this piece Cohen rightly
criticizes the library profession for overlooking the many faults of
the Internet subject directory [15]Yahoo!. She cites several reasons
for this: a) a fear that users will see our opposition to typical user
behavior as irrelevant, b) our desire to give our customers what they
want (even if it isn't particularly good for them), c) abandonment our
mission to improve user searching behavior, and d) negligence of our
professional responsibilities. "In a world where the proliferation of
information is accelerating," Cohen asserts, "and paradigmatic changes
are sweeping our profession, we cannot toy with our standards or the
trust of our users." Her solution? "We should explain to our users the
deficiencies of Yahoo!, establish a repertoire of recommended
alternatives, and teach those alternatives with confidence." Cohen
reminds me that the reaction of the library profession (not everyone,
but in general) to the Internet passed through several stages:
indifferent ignorance, denial, opposition, tentative acceptance, and
slavish acceptance. It appears that Cohen is hopeful that we can move
out of the slavish acceptance stage by remembering and reapplying our
professional principles to the Internet age. - [16]RT"

*On Magic Features in (Spatial) Metaphors
http://www.mindspring.com/~juggle5/Writings/Publications/magic_features.html
"Every computer system creates the illusion of a virtual world containing
objects to manipulate. This is especially true in modern graphical user
interfaces. In some systems this virtual world, defined by the user
interface metaphor, is made explicit in others it is not. Explicit spatial
metaphors allow users to transfer navigational skills developed in the
domain from which the metaphor is drawn, but constraints of the metaphor
may limit the efficiency of the user interface. To overcome these
constraints magic features can be introduced that go beyond the spatial
metaphor." from xplane.com/xblog

***NEWS

*Financial Times: Disney may cut jobs and abandon Go.com.
Robert Iger, group president, questioned whether the portal was a long-term
sustainable model. The concerns about Go.com mark a swift change of heart at
Disney, where until a few weeks ago Mr Eisner had said he intended to stand
behind the internet investments...
http://news.ft.com/ft/gx.cgi/ftc?pagename=View&c=Article&cid=FT3GTJX9JIC&live=true&tagid=IXLT95DZ1BC

*NY Times: The Spread of News by E-Mail Is Becoming News Itself.
People often pass around news articles via e-mail. Some even do it
compulsively, in part because it's so easy: most news sites include an "e-
mail this article" link on some or all of their stories. But until last
spring, apparently, no site made use of the statistics generated by those
e-mail links.
http://www.nytimes.com/2001/01/29/technology/29NECO.html

*Industry Standard: Napster to Launch Fee-Based Service in Mid-2001.
Sarfeld said a survey of 20,000 Napster users conducted in December by
Webnoize showed that a large majority are willing to pay up to $15 a month for
the music download service. However, Sarfeld cautioned, this is no indication
for what the fee will be. "We are not talking figures yet," he said.
http://www.thestandard.com/article/display/0,1151,21756,00.html

from tomalak.org

***APROPOS OF NOTHING

*As long as I run this newsletter, I'm keep plugging pal Anton Barbeau. Scream "christina box" if you want to hear the song he wrote for me in exchange for a carrows breakfast.

"SATURDAY FEB 3 - BRAINWASH. San Francisco's finest cafe/laundromat welcomes
back Sacramento's finest Anton/band. (1122 Folsom Street aka 7th and Folsom)
415.861.food. we're on "8-ish", or so i'm told. i think we're the only band
of the night, and so we'll be doing a couple sets, so drag out your request
blankets and lemme know what songs you'd like to hear chopped and tweaked.
no cover, all ages!" --anton

***FOUND ANECDOTE

*from the chi-web list.

"Don Norman gave an example of a conference session that had AV
problems because they couldn't find a book the right height to raise
the projector. Finally one person took a book larger than the required
size and opened it until one half was just the right height for the projector.
He said something like, "a room full of PhDs and not one knows how to
open a book." (I think this was Don Norman--I remember it as such)."

posted by Christina Wodtke 1/30/2001 08:15:10 AM

From: Gleanings
To: Friends and enemies
Subject: Gleanings: a new war begins

OPENING THANG

Jesse James Garrett posted this fun note to the Special Interest Groups- Information Architecture mailing list

"

Begin howls of outrage... now."

and there have been. However, this list is archived in a rather sketchy manner, and I was unable to find the posts. If anyone has more luck....
Anyhow, I included a couple of my favorite responses at the bottom of this mail.

I'd love to hear graphic designers' responses to this article.
(I know you're out there, you write me little notes with no capitalization--)
Please write designkicksiabutt@eleganthack.com I'll post any good responses I get to a future glean.

Also, George sent this fun article

"Refugees from the dot-com rat race are fueling a boom in leisure adventures. On their journeys, they're bumping into each other in the most far-flung outposts.
http://www.latimes.com/living/20010128/t000008206.html

FYI, the Times puts stuff behind their archive wall fairly quickly, so it may not be accessible for more than a few days until ya gotta pay to see it."

USABILITY MATTERS

Alan Cooper: The Iteration Trap.
High-tech companies are in a hurry--as well they should be--but many hurt themselves by trying to move products out the door too quickly. I often hear executives repeat homilies like "Ship early, ship often," and "Launch and learn." They assume that there is no penalty for simply slapping something together...
http://www.cooper.com/newsletters/jan01/the_iteration_trap.htm

Useit.Com: From April 2, 2000; The Mud-Throwing Theory of Usability
http://www.useit.com/alertbox/20000402.html

WRITING MATTERS

Web Techniques: Effective Web Writing.
As people have swarmed into this new medium, they've brought all their bad habits from other media--especially from TV and its obsession with moving images. Simple, boring text just doesn't seem to cut it, except as something to keep the animated GIFs from bumping into each other.
http://www.webtechniques.com/archives/2001/02/kilian/

NEWS

Online Journalism Review: Dot-com Content Sites Get Creative.
"What investor would invest in content after all the criticism it's taken?"
says Michael O'Donnell, president of Salon. As a result, content sites have
had to morph into something more. And the year ahead may mark the end of
thinking about them exclusively as Web sites.
http://ojr.usc.edu/content/story.cfm?request=529

News.Com: Operational excellence deters serious Web outages.
People who want to throw stones at Microsoft should realize that they also
live in glass houses. They should go down to their glass house (data or
operations center) and make very sure that their operations group is well
funded and has implemented a strong operational excellence plan...
http://news.cnet.com/news/0-1003-201-4607093-0.html

RESPONSES TO THE ALISTAPART.COM ARTICLE

george olsen:

Since I come from a graphic design background (as well as a writing background), I'll step into the fray.... I think there's been a number of good points made, but here's mine:

Regardless whether you agree with the article, you better be prepared deal with the attitude. Remember the "usabilty is dead" article? There's a bit of a backlash going on and I'm not sure it's all bad. In part I think the backlash is due to usability experts, like Neilsen, etc., laying claim to the whole of "user experience." While usability is obviously important, it's not the only consideration.

A looong time ago, David Siegel argues in his seminal "Balkinization of the Web" http://www.dsiegel.com/balkanization/ there are (at least) three aspects to sites: information, interaction (my paraphrase), and experience (my paraphrase). The most appropriate design for a site depends on the relative importance of each of these. The problem right now is that (to stereotype) the gurus in UI tend focus only on interaction, and the gurus in IA tend to focus only on information -- and don't pay much attention to other two.

There are two striking examples of this. In Jared Sprool's first report on Web usability back in the '90s, he talked about how there was all this stuff called "content" (which didn't occur in software UI design) and no one had any idea about how to present it effectively -- apparently he'd never talked with a graphic designer, writer or film maker. The second example, is Jakob Neilsen's site, which present lots of good information but fails miserably in its attempts to reach one of the intended audience (graphic designers) because the site is ugly. (Compare http://www.useit.com/alertbox/ to http://www.nathan.com/thoughts/index.html which is also almost all text.) The "information" is there, but the "experience" to designers is one of "when librarians attack."

And so graphic designers are pushing back on the experience side of the equation. Graphics designers can also bring an understanding of things like corporate branding, marketplace differentiation and appropriate images -- which just may be important for your site/product -- and which UI and IA often overlook, or outright dismiss. Deborah Mayhew's "Usability Engineering Lifecyle" is the first recent book I've seen that really acknowledges this, although unfortunately she doesn't bother to address these issues.

Part of this goes to what level are we designing at Constantine and Lockwood's "Software for Use" offers a really good look at the various layers:
* Aesthetics-Surface appearances or "non-functional" aspects of appearance.
* Form-"Functional" aspects of appearance, i.e. visual design used to aid usability, such using color coding to differentiate controls.
* Behavior-How interfaces and information components act. Typically harder to achieve.
* Function-System offers new capabilities. Much sought after by marketing, but since functions are easy to create, it's also easy to create functions that aren't useful, leading to creeping featuritis.
* Architecture-Novel and effective reorganization of conventional or familiar user interface elements. Probably the biggest challenge for developers, but may offer the biggest gains in usability.

Graphic designers are definitely involved in only "aesthetics" -- and unfortunately, techies and all too many IA/UI people seem to think that's they're only role. That's what the article's compliant about page specs centers around. But good designers definitely are knowledgable about "form" issues, and potentially "behavior issues" (less so for visual designers, and more so for interactive multimedia designers). Another part of the article irritation stems from IA/UI people hammering designers about thing that designers think are obvious. Don't clutter the layout with too many items -- no kidding.... I've seen a lot of bad CHI research due to the lack of people with a graphic design background. (For example, one study was amazed to discover that type set along the edge of a circle (for a round dialogue window) was less preferred by female users than a traditional "white male" dialogue window. Nowhere was it mentioned that the text was much harder to read....)

Part of this goes back to the potential issue of mutual lack of respect of among different disciplines. Be honest, how many of you have viewed designers simply as the ones who "make it pretty"?

Now I agree there are plenty of designers who do simply want to "make it pretty." This is where the distinction someone made between "graphic designers" and "graphic artists" is critical. Just as the UI/IA field isn't monolithic, neither is the graphic design -- both in the temperment of the people in it, as well as the various subfields. As was mentioned earlier, "graphic artists" do tend to be more artsy and think exclusively in terms of aesthetics. "Graphic designers" tend to broader there view to include form, and in fact may be more focused there. It's important to remember which type you're dealing with. It's also important to know the background of the artist/designer you're working with. People with a background in publication design have had to solve problems that are similiar to those involved in IA (form). (In fact, "information architecture" as a title for the field can be traced back to Richard Saul Wurman's attempts to organize information for publications.) Those from an advertising background tend to be more aesthetics-focused.

There's also a decades-long argument within graphic design between "art" and "functionality," most notably among typographers about how type should reflect its content. Should it do so in a way that's not consciously noticed by the reader, or should it be used overtly and expressively. I'd argue there's no One True Answer, it really tends on the interplay between information, experience and interaction.

On a related note, as mentioned there's been a lack of respect for "applied arts," such as graphic design and journalistic/technical writing. So another issue to content with is that the graphic design field tends to have an unstated -- and often unconscious -- view that "artsy" design is superior (since it's closer to "art.") (Writing shares a similar hidden viewpoint: that "real" writers are working on novels or screenplays instead of articles, manuals or copywriting.) A look at the design magazine winners shows they're generally flashy and artsy designs. And in part that reflects the sensibilties of designers, who by definition are more visually sophisticated than the general population. (This is the equivalent of programmers designing interfaces that make sense to other programmers.)

However, the good designers *do* tend to be user-focused, which is another annoyance when IA/UI people come in assume they're the only ones who care about this. But it's important to understand that graphic design as a discipline is a fairly intuitive one. Few designers will have statistics to support a particular design decision. But they *do* have five centuries of beta-testing experience (at least) that's guiding them. The "interface" elements of graphic design (for example, how a book or magazine) have come through years of trial and error -- and they're so successful we don't even think abou them.

Getting back to the One True Design issue, I do think less sophisticated IA/UI people can come across as the "usability police" quoting Neilsen, Sprool, Creative Good, etc to shoot down designs, rather than doing the difficult task of balancing competing interests. Less sophisticated IA/UI people also seem to focus somewhat exclusively on one side of the information-experience-interaction equation. And in a very real sense I've seen people who are "design-blind" (as in colorblind), who really don't see a difference between good visual design and bad. This is where I think we need to be careful that we're not designing IA/UI for other IA/UIs. This goes to the heart of Alan Cooper's argument that you cant't design by heuristics alone. Doing so risks an IA/UI that's "correct" but fails in the real world because it's out of touch with the particularly users/audience its intended for.

(On a related note, one problem with usability testing -- much like market reseach -- is that it tends to be backwards-looking. Just as market research usually fails to discover truly innovative and desire products -- like the internet -- usability testing will tend to ignore innovative UIs because such UIs are new and people need to learn them before they become a defacto standard. Look at Neilsen's early columns and you'll see some techniques that break the "rules" -- for example, no scrolling -- that are widely accepted today. If we only use "accepted" UI, we become stagnant enforcers of "the rules", as the article rightly complains about. The real question is whether innovation is an "appropriate" design solution. For example, the International Herald Tribue UI that's been discussed here is appropriate because there's probably a higher percentage of regular visitors, who are more likely to learn it and use it.)

Ideally, graphic artists/designers are part of a *team* along with UI/IAs, content strategists, (as well as potentially brand strategists, business analysts and systems analysts) among others. There is, and should be, overlap among these roles where different people are able to provide a wider perspective to the particular areas of focus. Ideally, IA/UIs know enough about the other's job that they understand where these overlaps occur and show a mutual respect about the differences in perspectives.

That's the ideal, unfortunately, as shown by the article, a lot of places don't function as a team. In these cases, the overlapping areas can be divisive since UI/IAs can be seen as stepping on the toes or others, especially when UI/IAs don't appear (at least to others) to understand the role that others play. Part of this is reality -- I don't think a number of IA/UIs necessarily understand the value others bring -- and part of it is how we communicate to others. For example, as mentioned in the article, it's all to easy for a "page spec" to be interpreted as The Layout, and all that's left for the designer to do is to paint-by-numbers to complete the design.

There are a number of steps UI/IAs can take to improve the communication problems. To the the issue about The Layout, one easy ste is to abstract the "page spec" down to its "essence" and represent it as a cluster map rather than a wireframe. It still explains what elements need to be on the page and how they should be organized, but it gives the graphic design more room to be creative. At a larger level, it means educating other people about what we do -- as was pointed out, we do tasks that designers might run away from screaming -- including a frank discussion of where there are overlap. And finally it means actually colaborating together with a mutual respect. Understand there *are* competing needs and the art of good design is making the appropriate tradeoffs.

_____________________________________________________________________
George Olsen george.olsen@pobox.com
User Experience Architect at-large 310-403-0301

~~~~~~~~~~~~~~~~~~~~

As someone who works with graphic designers-boarding-on-Picasso, I'm
not surprised by this article. Over the entire history of graphic
design the profession has rarely gotten any respect and doesn't at
all in the web-related projects I've been involved in. After all you
too can be a designer! All you need is some drawing software and a
color printer!! Moreover, can you even quantify aesthetic decisions?

Few people recognize the knowledge and expertise that a designer
attains through years of study and practice in typography, letter
forms, visual communication theory, art history, art theory &
criticism, color theory, visual balance and hierarchy ... Most
people I've met through web projects feel fully justified questioning
a visual designer on minute details of their designs. Nothing is off
limits when critiquing a designers work because there is few people
recognize that the designer has a specialized knowledge. The only way
to protect your credibility as a designer is through sheer
personality and elitism.

Ask yourself, do you consider graphic design a profession on the
level with IA? If so you'll have to recognize, design has been around
a whole lot longer than this nacent IA professional aspiration. Or do
you think of design as an economic alternative for
wanna-be-fine-artists who want to afford that $3 latte?

Design has it's own internal perpetual argument about 'is design
art?' 'is art design?' 'are they different'. It's never resolved but
generally there is seen to be a major difference between the two
practices. The main one being that art is about personal expression
and design is about solving problems for other people, about
communicating and about enabling.

In interface design, IAs cross a line with designers when they seek
to deliver a specification that is basically a coloring book and
don't allow for an interplay between the visual design of an
interface and the navigation structure and page layout/content
structuring. IMHO.
--

---------------------------------------------------------------
Ted Booth

www.method.com

VIVA

Yes, I'll report on the vegas trip. I'm kinda hoping for more pictures first....


posted by Christina Wodtke 1/29/2001 09:32:55 AM

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