Lessons from Game Design; Citations and References

I’m sorry I did not record the talk. But here are the slides

And I will share many of my citations, my wall of heroes, my pin board I used as a reference collection, and I plan to write-up in length the concepts I haven’t already. And for a reasonable price, I will reconstruct the talk/workshop in your home location!

So quit yer bitchin’

Here were the Seven Lessons I covered

  • Find your North Star
  • Player Types
  • Player Journey
  • Know your mechanics
  • Aesthetics
  • Work the canvas
  • Measure the fuck out of everything

And below is what informed them:

Pinterest and Youtube Playlist are both of these are living resources, i.e. I’ll keep adding as I find stuff.

Youtube Game Design Playlist. These are only the ones I thought were particularly helpful/inspiring.
If you are lazy, or want to recreate the talk for the folks back home

  • Brenda, blowing your mind on the power of games 4:30-7:20 (I know! I’ts only a 20 minute ted talk!
  • Sid, on playtesting lessons 18:40-23:53
  • Will, showing you how much you can do with so very little 30:27-33-27. However it is well worth the entire 2 hours
  • and something you you watch anyhow, though I didn’t show it: Stuart Brown on Play

Articles I found useful that I could pin (if there is no image, it’s unpinnable. fail!). I’ll keep pinning. This is collection of good, if not really important articles.. more ones that made me think better about design of games.


Buy Jesse Schell’s Art of Game Design. DO IT!

I already said I own it in paper, kindle and the deck of cards.
The cards I use when I’m uninspired. Pull a card, get an idea! The book is the best book on design (IMO) for any design game or otherwise. It’s the biggest box of crayons.

Here is a list of better words from The Center for NonViolence for finding inspiration beyond the tired out “delight” and the boring old “frustration.”

Please also buy Nonviolent Communication. It changed my life profoundly. In ways beyond design.


Peoples whose wisdom informed my talk. Some I interviewed, some I watched on Youtube, some I badgered insistently on Facebook/email/twitter and over lunches and coffees. Can you name them all? (Click through for answers)

gameheros

My article on Flow, Mastery and Ease of use and blog posts, Find Your North Star and Working the Canvas, Reworking our Process both inspired by Game Design (more to come!)

Great GCDC talk on the art of invisible tutorials

Finally the game made by a self-professed non-game-designer who made a game that really helps designers with their people skills: Surviving Design Projects. If he can change lives with a game, maybe you can too…

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  1. 1
    mantruc

    Thanks again for a brilliant and inspiring talk, Christina. Being in a (grad) school where they’ve given us some training on education and thrown me at the lions, I can say your teaching skills were awesome.
    Anyway, I believe the lessons you shared are usable well beyond games.

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